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Three Scan retopo

Made On: 7 April 2022

I've 3d scanned some models in the past and I knew how many vertices a scan could have. I wanted to try and retopoligze something and make it game ready.
I decided to make a quick tree scan and attempt to retopoligze this mesh. The scan had about 2.1 million vertices and I asked my teacher for a good goal for many polies it was allowed to have. He told me too go for a MAX of 1.2 thousand. In the end the retopoligzed version contained about 638 faces and 1 tri.

Scene

Wireframe